Real-time interactive worlds built for PC and XR
Sculpted characters, painted worlds, and rendered scenes
Digital paintings, character sheets, and concept art
Sculpted characters, environment assets, and rendered scenes
Sequential storytelling and motion work combining rhythm and visuals
Though visual art and creative technology is my primary passion, I'm also a trained musician! I released three tracks in high school — all in 2020 — and everything was written, produced, and performed entirely by me.
My name is Lily Vengco — an artist of many specialties hailing from Massachusetts, currently based in the sunny city of Savannah, Georgia!
I'm experienced in both audio and visual arts and bring these together in every project I'm part of. As a professionally trained musician and singer, I apply rhythmic sensibility to my animations, stories, and videos — paired with 3D modeling, material design, and 2D digital art.
My passion has guided me to Immersive Reality — a field where art, sound, and technology combine to create something genuinely impactful. The idea of improving lives through both entertainment and human health is one of the greatest purposes an artist could have.
Unreal Engine, Unity, VR Expansion Plugin, MetaXR
Autodesk Maya, Blender, ZBrush, Substance Painter
Clip Studio Paint, Photoshop, After Effects, Premiere Pro
C++, Python, Blueprints, Unity C#
Vocals, Guitar, Piano, Production
NVIDIA Omniverse, OpenUSD, Houdini